The EIT Food website is not compatible with Internet Explorer. Please visit our website with another browser, like Google Chrome, Firefox and Safari, for the best possible experience.
Girls Go Circular
Girls Go Circular

Girls Go Circular

Girls-Go-Circular (GGC) aims to close the digital gender gap by equipping girls of age 14 – 18, with digital and entrepreneurial competences through a blended learning model. GGC invites talents to draw connections, co-create and propose solution supporting local-to-global Circular Food Systems empowering girls as future game-changers by enhancing transversal and digital skills.

Girls Go Circular (GGC)

According to the European Commission, only 30% of entrepreneurs and 32% of economic leaders in the EU are women. Furthermore, only 15% of tech sector workers in the EU are women.

In order to close the gender gap, the UN has set ambitious sustainable development goals (SDGs) to bridge the gender gap in education, but also “the empowerment of women and girls at all levels” (SDG4 and SDG5).

GGC will contribute to gender diversity policy objectives and substantially, and to the achievement of Action 8 of the EU Digital Education Action Plan. GGC will bridge the gender diversity gap by equipping girls with digital skills and competences and empowering them to develop solutions to circular food challenges.

GGC learning journey

Through an online learning programme on the circular agri-food system, about 750 girls will be trained in the GGC programme in 2021. The online learning programme will involve girls from countries and regions of Europe with a modest and moderate innovation capacity (according to the European Innovation Scoreboard), the RIS countries.

The GGC girls will be engaged in both individual research and group activities, contributing to forge their leadership and entrepreneurial skills. While acquiring competences about the circular economy, the girls will be required to use digital tools to progress with their learning.

An online platform will develop some or all of the following skills through a “learning-by-doing” model:

- Evaluating and managing data, information and digital content

- Interacting, sharing and collaborating through digital technologies

- Managing digital identities

- Developing digital content

- Learn and deploy entrepreneurial skills to propose solutions to food circularity

In addition to these skills, the project will create knowledge on different topics around the circular economy, including as one of the main activities in the Green Deal enabling Europe to become carbon-neutral by 2050. Thus, the GGC will raise awareness on the competencies needed to tackle circular economy and climate change challenges and influence the girls’ academic and career choices, favouring STEM disciplines and university curricula oriented towards sustainable development.

The GGC programme is a Cross-KIC initiative together with EIT RawMaterail, Climate-KIC, EIT Manufacturing and EIT Food.

Cross-KIC initiative

Project Lead

Mario Roccaro
Institution

EIT FOOD

Role

Programme Manager Education

Contact details

mario.roccaro@eitfood.eu

Related projects

EIT Food Venturing School

EIT Food Venturing School

30 students from many study backgrounds and many countries will come together to use their scientific expertise to come up with new concepts and products that will lead to sustainable utilisation of marine resources.

RIS Public Sector Representatives Activity Line

RIS Public Sector Representatives Activity Line

Capacity building and education for the public sector

The Regenerative Agriculture Revolution

The Regenerative Agriculture Revolution

Regenerative agriculture offers one of the greatest opportunities to help Europe address human and climate health, along with the financial well-being of farmers.

The Regenerative Agriculture Revolution is a series of activities whose overall aim is to help farmers and agrifood businesses adopt more regenerative farming practices and raise public awareness about the important health, environmental and economic benefits of eating regeneratively produced food.

Related articles

More Precision Ag for Farming Simulator 22 News

More Precision Ag for Farming Simulator 22

22 July 2021

John Deere Precision Ag technologies enable farmers to lower their environmental footprint with the latest Precision Farming DLC (Down Loadable Content) running on GIANTS’ Farming Simulator.  

The agrifood is a sector attracting and increasing attention from corporates, investors and new funds News

The agrifood is a sector attracting and increasing attention from corporates, investors and new funds

08 July 2021

EIT Food role is supporting entrepreneurs at any age of development and advocating for the relevance of the sector as an innovation opportunity.